Sunday, July 27, 2014

Final Storyline & the interactivity

This is my final storyline and the interactivity part in the story. I choose Japanese night market and Bon Odori as introduce the Japanese culture. From that I create the dreams story and trying to create fun interactivity to user.

Narrative premise: 

1. Baku, a dream eater monster has abandoned in the forest.

2. He has adopted by a monk that passed by in the forest. The monk has raised him in a temple.

3. Baku and the monk have close relationship. The monk treated Baku like his own son, he does not care about Baku appearance. Baku treated the monk like his owner, they were inseparable.

4. However, the monk has become old and weak. Before the monk passed away he has told Baku of his real identity and his ability. The monk has told him that Baku has the responsibility of protecting people in the town by helping them to eat up their nightmare.

5. After Baku has lost the monk. He became lonely and depressed. He stays at the temple everyday because he doesn’t want to get bully by others kids.

6. One night, he has embraced his courageous of stepping out the temple and tried his ability. He has entered to other’s people dream and found out everyone has wonderful dream that he never had one.

7. Baku has felt jealous and started to sabotage people’s dream. He felt very happy of what he has done.

8. He wanted everyone same with him and revenged on people who have bullied him. Over time, he has becoming a monster, he has lost his kind- hearted and forgot of what his father aspiration.

9. Until one day, he has met a character that has the same situation as him in real life.

10. The character has nightmare of his father passed away. Although of that, the character has followed what his father aspiration as to stay in positive to survive.

11. Baku has felt sympathy about him. He started to observe and slowly got interested about this character.

12. This character has touched Baku heart and Baku realized that he was wrong. He should listen to his father by using his ability in a correct way.

13. From that, Baku has become a guardian of people in the town by protecting them from nightmare.

Interactivity:

Dream One

Location: Japanese culture night market

Story: A child has went to night market and wanted the free clay toy from the seller. Baku has entered this child’s dream and wanted to sabotage on his dream. There was two options user able to choose.

Option 1: When seller passes the clay toy to the child, user able to change the toy appearance into monster.

Option 2: Click next and make Baku angry. Baku will make a dog snatch the toy away to make the child cry.

Dream Two

Location: Bon odori performance

Story: A bunch of audience has watching Bon odori show. A pretty dancer that has falling in love with one of the handsome audience. While dancer was using a fan to cover her face, Baku was trying to sabotage the handsome’s dream. There was two options that user able to choose.

Option 1 : User able to remove all the dancer face feature to scare the handsome and all the audience

Option 2 : Baku change the dancer in to ghost.

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