Friday, July 18, 2014

Third Consultation





Storyline (Updated):
1. Vance has abandoned by his parents into the forest. 
2. His parents believed that Vance has been cursed due to his monster appearance.
3. By floating with the river , Vance has reached to an abandoned house. 
4. There was a wizard lived in the house, he started to adopt this baby.
5. Because Vance has abandoned by his parents, he felt lonely, fears and having nightmare all the time. 
6. The wizard has saw Vance struggling and started to deal with him of taking off his nightmare and giving him the ability to enter people's dream and helping the wizard to steal their happiness so that the wizard swoop into the people and control over them.
7. Vance has promised the wizard.
8. He has sleep and tried to enter to the world with full of bubble dreams. 
9. He felt jealous and envy on other people who are having sweet dreams, he wanted other people have the same nightmare as him. 
10. Every time he destroy, he feels happy. 
11. Until a day, he met a character that having same situation as him but he has the positive attitude that change Vance mind.

Feedbacks from supervisors.
Narrative:
Kelvin
1.Story need to be more refine and solid.
2.Might consider to find existing story and modified.
3.If it is a multistory line, the interactivity should reach the same standard with the industry.
4.Need to be more thinking on the stealing dream part which it is the main part of the storyline. 

Suggestion:

-Alter some of the story? For example enter people imagination when contact with them rather than giving a bunch of dreams.
-Tie back the interactivity to the story, consider the time execution.

Question:

-Why is the baby has abandoned by the parent? 
-Might consider the overall story flow, might tie back to some of the myth or existing story.


Chuan Zui
1. Beginning story might seems too long.
2. Should start with the interactive straight forward as a fishing to the user.

Suggestion:

-Moving the main part of the storyline to the beginning, let user start interact and immerse themselves into the story. 
-Story might start with the dream thief having negative attitude and personality, he is having nightmare all the time, he then has the temporary ability given from the wizard to enter to other people's dream. He starting to sabotage the dreams and realize that no matter how he wants to cause some trouble, but the dreams undestroy.
-He tries to destroy fews dream until he met a character who has similar background with him. However, the character having positive attitude and mind that has change the main character.

Interactivity:
Kelvin:
1. Look for target audience, each category of target audience having different interactivity.
2. For example, if this story is targeted on teenager, the interactive part should be more gimmick and rewarding to the user. If this story is targeted on kids, the interactive part might be simple fun and entertainment and having moral value.
3. May refer to the references: Sword & Sworcery, Paper Fox and Magic school bus

Suggestion:
-Instead of swipe the rock to knock the door, but how about clicking the baby to cry so to acknowledge the wizard in the house that there is a baby outside the house.

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